Once you’ve installed the mod and run the game at least once, you’ll find the server config in the following location:
/config/spawn_chaining.json
{
"onCapture": true,
"onKo": true,
"initialChance": 1.0,
"points": {},
"notifyPlayer": true,
"breakOnSuccess": true,
"chainingBlacklist": [
"labels=legendary,mythical,ultra_beast,paradox any_label"
],
"chainingWhitelist": [],
"overrideBlacklist": [
"labels=legendary,mythical,ultra_beast,paradox,pseudo_legendary any_label"
],
"overrideWhitelist": [],
"assumePlayerSpawnered": true,
"levelModRange": {
"first": -5,
"last": 5,
"step": 1
},
"levelModMaxRange": {
"first": -15,
"last": 15,
"step": 1
},
"debug": false
}
onCaptureWhether or not the mod should try to save a Pokémon to an override when it’s captured by a player.
onKoWhether or not the mod should try to save a Pokémon to an override when it’s knocked out by a player.
initialChanceThe starting chance for an existing override to actually override a spawning Pokémon. The result of points gets added to this.
pointsAn outline of which types of stats contribute how many points towards the chance for an override.
The structure of this object is:
{
"<counter type>": {
"<score type>": <value>
}
}
The available options for counter type are all of the counter types from the Counter mod and any other mods you may have that added them; by default, Counter has ko, capture, resurrection, fish, and hatch .
The available options for score type are count (never resets), and streak (resets when a player breaks their streak).