spawn_notification:biomeThe translation key for the biome the event occurred in. Note that some addons/mods don’t offer translation keys for their biomes. I’m not gonna go through and add translation keys for every possible biome from every possible addon/mod out there, but there are addons that do exactly this out there.
spawn_notification:bucketThe bucket under which this Pokémon spawned. Note that a single Pokémon species/form can spawn from multiple different spawns from the spawn_pool_world data that can each have their own bucket. In other words, Pokémon do not have buckets, their spawns do.
spawn_notification:coord_xThe X coordinate at which the event occurred.
spawn_notification:coord_yThe Y coordinate at which the event occurred.
spawn_notification:coord_zThe Z coordinate at which the event occurred.
spawn_notification:dimensionThe translation key for the dimension the event occurred in. I’ve added translation keys for Minecraft’s dimensions. Note that some addons/mods don’t offer translation keys for their biomes. I’m not gonna go through and add translation keys for every possible dimension from every possible addon/mod out there.
spawn_notification:dim_raw_namespaceThe raw namespace of the dimension in which the event occurred.
spawn_notification:dim_raw_pathThe raw path of the dimension in which the event occurred.
spawn_notification:player_nameThe name of the player associated with the event. Note that in some event types, this is the player that prompted the event, and in others, they’re just the nearby player. The spawn_notification:died trigger in particular tries to use the player who killed the Pokémon, and if it can’t find one, it finds the nearest player to the Pokémon that died.
spawn_notification:pokemon_form